The friendliest apps to use to create your 3D assets for your VR or AR app

Written on 02/23/2022
Diana Olynick


AR (Augmented Reality) applications allow buyers to interact with a product of liking and assist in functioning an exciting shopping experience, whereas VR (Virtual Reality) applications tend the digital perspective to simulate a virtual environment to permit an ecstatic and engaging visual experience for the user. 

 

Types of AR Apps

 

Although AR is widely considered to only serve technology for entertainment purposes, however, the reality is a bigger picture. It dominates multiple industries such as healthcare, architecture, e-commerce, etc. There are types of AR apps that exist today; marker-based and location-based.

 

  • Marker-based application 

 

Alias recognition-based AR or image recognition operates by identifying markers or pictures defined by the user. Marker-based AR entails the use of a locator to ignite an augmentation. Markers are unique patterns that enable cameras to quickly detect and analyze. They are visually distinct from their surroundings; they can be substantial or materialistic objects in the actual world. This AR operates by detecting a barcode that generates an augmented experience to display on the gadget. It generally involves using software morphed in an app, which allows users to detect the barcode from their device's camera feed.

 

  • Location-based application

 

With access to advanced technology compressed in gadget functions that allow the detection of location, location-based AR connects augmentation to a certain location and operates by using information from a device’s camera, GPS, digital compass, and accelerometer as an ignition to connect mobile location with sites of interest in order to proffer relevant information. When a user’s information is extracted from their device parallels the place, information and virtual objects are mapped to particular regions and displayed. 

 

AR SDK’s to use 

To ensure deciding upon the right choice, the crucial criteria to consider are supported platforms, image recognition, and tracking support, Unity support, GPS, etc. An essential highlight to inquire about is cost. Some suitable and beginner-friendly SDK's are as mentioned:

 

  • Vuforia

It is a significantly reputed platform in the world of AR. Using its Object Scanner, one can scan and create the object. The recognition process can be executed using the database Unity.

 

  • Maxst

 

a 2D SDK for image tracking and a 3D SDK for environment recognition. The features of the 3D SDK include MAXST Visual Simultaneous Localization and Mapping for tracking and mapping environments, QR and barcode scanning, Extended image tracking, and Multi-target tracking. Unity plugin integration.

 

  • ARToolKit

 

It is an open-source tool to create augmented reality applications and provides a rich set of tracking features, including Unity3D and OpenSceneGraph Support. It supports both single and dual cameras as well as has automatic camera calibration. It also holds the possibility of creating real-time AR applications and supporting multiple languages. 

 

  • Wikitude

 

The tool provides the features such as 3D recognition and tracking, image recognition and tracking, Cloud recognition, Location-based services, Smart glasses integration, Integration with external plugins, including Unity.

 

  • EasyAR

It is an easy-to-use alternative to Vuforia. Some features include: 

  • 3D Object Recognition

  • Environment perception

  • Cloud Recognition

  • Smart Glass Solution

  • App Cloud Packaging

 

How to get started

 

An AR application with minimal features can take up to 4-6 months to develop. With the correct initial steps, your first project can be successful. Firstly, you must ensure your software is supported by your device. Then you must begin with the basics, proceed with advancements and tip it off with the final touches. Remember, getting started is always a difficult step to take, so don’t give up just yet. Fasten your seatbelt and enjoy the journey. 

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